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	<title>Goblincave &#187; * Usability</title>
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		<title>Usability &#8211; the usual pit-falls</title>
		<link>http://goblincave.net/09/2009/usability-the-usual-pit-falls.php</link>
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		<pubDate>Sat, 26 Sep 2009 20:48:59 +0000</pubDate>
		<dc:creator>GoblinHero</dc:creator>
				<category><![CDATA[* Usability]]></category>
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		<guid isPermaLink="false">http://goblincave.net/?p=337</guid>
		<description><![CDATA[Everyone has seen them &#8211; every developer has fallen in at some point &#8211; the common pit-falls that are usability no-no&#8217;s. But how they are perceived varies. Developers with enough time under their belt will be at least partially blind to them &#8211; for some reason, active development will make you unable to judge usability [...]]]></description>
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		<title>Usability &#8211; where to start</title>
		<link>http://goblincave.net/09/2009/usability-where-to-start.php</link>
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		<pubDate>Thu, 17 Sep 2009 05:38:50 +0000</pubDate>
		<dc:creator>GoblinHero</dc:creator>
				<category><![CDATA[* Coding]]></category>
		<category><![CDATA[* Usability]]></category>
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		<guid isPermaLink="false">http://goblincave.net/?p=334</guid>
		<description><![CDATA[I recently started re-aligning my preferences when coding. Up until now, I&#8217;ve been focused on learning the technology and reaching a competent level of understanding why the technology works the way it does. Also, I wanted to write better code. I&#8217;m in no way among the most competent in these areas, but it is mostly [...]]]></description>
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